Tempest
ISBN
9780472121144
Tempest es un information technology: general issues, digital video: professional book de Prof. Judd Ethan Ruggill.
Sobre este libro
"Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes." -- Publisher's description
Sobre el Autor
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Preguntas Frecuentes
¿De qué género es Tempest?+
Tempest es un libro de Information technology: general issues, Digital video: professional, Tempest, Video games, Design.
¿De qué trata Tempest?+
"Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system ...
¿Quién escribió Tempest?+
Tempest fue escrito por Prof. Judd Ethan Ruggill.